Final Fantasy 14 has a technical problem—it's been ongoing for a few months now, but the jist of it is this: A change to the game's blacklist system, designed to help reduce stalking, for modders to obtain info on every character their targets had, making them more vulnerable than they were before. Square Enix tried to fix the issue, .
At the time of writing, FF14's client sends a scrapable (but hidden) account ID to a client when a player, say, pops up on a search list. This ID has some layers of obfuscation on it, but as seen in the link above, it's long since been cracked.
At the centre of this controversy lies (lied, now) PlayerScope—a mod that would scrape these account IDs into a database which could then be accessed through the mod. Its author, Generall, attempted some half-hearted token gestures of caring about privacy which, to be clear, weren't good enough—such as suggesting that stalking victims u31 game เข้าสู่ระบบ hand them their account IDs to get them removed from the mod.
So that's it, right? Unfortunately, no. One head of the hydra's been cut off, but there's still a dozen hidden underwater.
The problem is that, even before PlayerScope brought this vulnerability into the public eye, it's very likely that bad actors had figured it out beforehand—getting access to people's account IDs and using private tools or third-party mods to trail victims.
It's good that Square Enix is shutting down public efforts—but it needs to be doing more than simply sending cease & desists or . Make no mistake, this is a blunder on the studio's part. While third-party tools are against FF14's terms of service, you can't code a u31 เครดิตฟรี 188 game under the assumption that no-one will break them. Bad people will always exist—and it's Square's responsibility to make sure their targets are protected properly.