Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expense

By Alex Johnson | January 01, 0001

One of this year's most interesting GDC talks was delivered by Monica Harrington, a founding member of Valve and the company's first chief marketing officer, who went over her history with the company that brought us Half-Life and Steam.

There's so much in Harrington's career and memories to pick out, but a notable anecdote which PC Gamer was also able to follow-up on involves when, in the company's earliest years, Harrington gave her nephew some money: and then found out what he'd done with it.

Photo of Gabe Newell and Valve from Half-Life 25th Annversary Edition Update

A photo of the Valve team from around the time of Half-Life. (Image credit: Valve)

Speaking to PC Gamer's Ted Litchfield after her talk, Harrington adds "it's funny because Mike and I remember it differently. Certainly in my mind, once I realized that [about my nephew], I was like we need an authentication system.

"So that's how I remember it: Mike thinks that we were going to do it anyway. But I was certainly talking to everybody about it and extremely worked up about it," laughs Harrington. "Your initial reaction was, you know, saying to my nephew 'what are you thinking?' But what I realized is, honestly, he saw nothing wrong with it.

"He was 19 years old. He wasn't thinking about things like companies, business models or anything like that. He wasn't thinking about intellectual property. He later apologized profoundly, and I said, 'Oh my God, you have no idea how valuable that was.'"

Harrington's nephew had arguably already paid his penance and, while allowing that two people have different recollections of exactly why Valve prioritised DRM in the rummy master early days, can be seen as one of the first dominos falling in the creation of how most people now play PC games (through Steam, with Valve's DRM).

"That is how I remember it! And that's how I thought about it for 25 years," ends Harrington. "And then after I told the story, Mike commented specifically about the authentication scheme, and I just realized well, certainly that's how I thought about it. Oftentimes there are these multiple things going on… kind of in a zeitgeist."

There's much more to come from Harrington's talk and interview on PC Gamer. An early highlight though is her recollection of getting the company out of a bad deal with Sierra, which involved Valve threatening to walk away from rummy mars the gaming business entirely if it couldn't regain the rights to Half-Life. "It wasn't an idle threat," . "We weren't rummy master going to take on all of the risk to make other people rich."

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